HG Tier List

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Damage

HGs with significant Damage Buffs in their tiles or in their skill.

Tier 1
Grizzly
  • Grizzly has rather high Damage and HP stats for an HG, however, her abysmal Evasion does not allow her to tank on the frontline properly, if at all.

  • Her amazing team-wide 25% Damage formation buff makes her arguably the strongest Damage buffer during daytime and the second best during nighttime.

  • Grizzly’s tiles are well suited for her to be a backline buffer. Providing the two DPS to her sides with a 30% Damage tile buff, and giving a 20% Evasion tile buff for the main tank, Grizzly has something to offer everyone in the team and is a great choice of HG due to her utility.

Mk23
  • Mk23 provides a team with a 35% Damage buff during Night (25% during daytime) which is the highest team-wide Damage buff Skill provided by an HG.

  • Her buff allows ARs to punch through armor with ease, granting the player greater versatility in Night battle team compositions.

  • Although Mk23 provides a powerful Damage buff in her tiles, she has less than desirable Evasion and decent HP at best. This makes her buff tile positioning, which covers all three tiles behind her, hard to use to their fullest extent.

  • Players will often have to be satisfied with buffing two units when using Mk23, but that makes her far from a bad choice of HG, especially during Night battles.

Contender
  • Contender features one of the strongest tile sets out of all HGs. Providing 30% Damage and 20% Crit Rate in all directions.
  • Contender's Skill provides a single target 40% Damage amplification that is an invaluable tool against high HP bosses such as Judge and Garm.
K5
  • K5 is an interesting T-Doll in that her Skill is both very versatile and fairly laser focused. For ARs and RFs she buffs their Damage by 22%, for MGs and SGs she buffs their Accuracy by 80%, and for HGs and SMGs she buffs their Evasion by 40%.

  • Although T-Dolls in question have to be situated on her tiles to be affected by her Skill, the mere fact that it won’t ever give a truly redundant buff means she is useful in most Echelons.

  • K5 also has incredibly good tile buffs of 30% Damage and 40% Accuracy, which is amazing for MGs but is also appreciated by RFs and ARs.

Tier 2
SAA
  • The reason for SAA’s placement is simple -- her very strong 24% Damage buff that she offers through her formation tiles and 22% team-wide Damage buff Skill is only bested by Grizzly, and Mk23 at Night.

  • While her tile placement is not the most versatile of orientations, SAA’s valuable Damage and Accuracy boosts make her a perfect fit for MG Echelons and a good choice for AR teams.

Welrod MKII
  • Welrod has decent stats at best, with a slightly above average HP and average Evasion. Her Skill, though, which decreases enemy Accuracy by 45%, provides relief not only to Welrod but also to the other tank in the Echelon.

  • Welrod’s formation buff also provides a Damage and RoF buff to all units that aren’t in front of her and while both buffs are very helpful in any team that contains her, Welrod does trade some potency for coverage.

Gr HK45
  • Gr-HK45 has one of the highest Damage tile buffs, only outmatched by Mk23.

  • Gr-HK45’s Skill unfortunately has a mediocre 10% Accuracy buff attached onto the 15% Damage buff. This means her buff is easily outclassed by higher rarity T-Dolls.

Spitfire
  • Spitfire has a great 30% Damage and 40% Accuracy buff and a tileset that fits well with a MG/SG Echelon, even if it’s a tad rigid. This makes her more or less interchangeable with SAA, since while her Skill doesn’t give a direct buff, the extra 6% Damage makes up for this fairly well.

  • Spitfire’s Skill reduces enemies’ rate of fire by 28%. While not a great Skill due to its effectiveness being dependant on which kind of enemy is being faced, it’s still a fairly good debuff when facing a majority of foes.

Tier 3
M1895
  • M1895 Nagant Revolver’s Skill decreases all enemies’ Damage by 35% during Night battles and 20% during Day battles, her skill will find itself best used in long boss-battles.

  • She is currently the only HG to offer both Damage and Crit Rate buffs, which make her a very solid backline buffer and an excellent fit for MG Echelon compositions.

  • Her tile coverage forces Nagant Revolver to replace a Support DPS such as M4A1 which will do her job flat-out better while providing the team with great DPS of their own. This fact limits Nagant Revolver’s usage.

Makarov
  • Makarov may seem to initially be lacking due to her rather low HP pool of 315, but this weakness is compensated for by her absurdly high Evasion and her Skill, which decreases foes’ Accuracy.

  • Enemy Accuracy Down skills are arguably the best kind of debuff, and in Makarov’s case it helps her and her frontline companion tank a little bit better due to the synergy it possesses with high Evasion.

  • Makarov also carries strong Damage and RoF tile buffs with an orientation that allows her to buff many allies at once and render Makarov a great choice for RoF RF Echelons.

MP-446
  • MP-446’s 28% Damage tile buff and amazing coverage make her a great and incredibly versatile frontliner for AR HG SMG Echelons.

  • Her Skill inflicts a 22% RoF decrease on enemies that relieves pressure on the frontline and helps kite enemies more effectively.

Jericho
  • Jericho’s tile buffs have an incredibly strange layout, completely missing the entire bottom row by buffing only tiles 1, 3, 4, and 6. While in itself it’s a decent buff of 24% Damage and 50% Accuracy, it means in 2MG Echelons she will usually not be buffing one of the two MG.

  • Jericho’s Skill is almost like an HG version of Negev’s Skill. Whenever allies reload on her tiles, she will increase their Damage and Accuracy by 5% for 15 seconds, for a maximum of 15%. This Skill can also be activated for a 15% Damage buff for allies on her tiles. Unfortunately, MG battles almost never last long enough for Jericho’s allies to reach full buffs.

  • Due to Jericho’s unorthodox tiles, reliance on allies being in said tiles, and a Skill that will usually not be fully utilized, she is not usually the best choice of HG. She does however pair amazingly with Negev, and shines in long ranking boss fights.

NZ75
  • NZ75 has a decent 20% Damage and oddly high 30% Evasion buff for her tiles.

  • NZ75’s Skill is a 30% ROF decrease for all enemies, which is fairly good in the right battles. It’s effectiveness is extremely dependant on whether or not an enemy has a high enough ROF to make it worthwhile, though, which makes her rather inflexible.

Tier 4
Type 92
  • Type 92’s extremely unorthodox kit fails to achieve a functional level of utility. She tries to do everything but fails spectacularly due to weak Skill modifiers and a nearly useless combination of tile buffs.

  • Type 92’s 10% Damage and RoF buffing Skill is her only redeeming factor, but it fails to make her useful because of its 6 second Initial Cooldown. The delay in activation means that Type 92 will struggle to increase her companion’s damage output significantly.

Bren Ten
  • Bren Ten provides a solid mixture of Damage and RoF buffs. Although the values of this buff might seem unimpressive at first, coupled with her team-wide Damage buff Skill, Bren Ten makes for a cheap and decently powerful backline buffer in the early game.

  • Bren Ten will, however, find herself outclassed by Stechkin and Five-seveN as a backline RF buffer, and by Grizzly, SAA and M1895 for AR and MG teams. These factors hurt her transition into and viability in the late-game.

Accuracy

HGs with significant Accuracy buffs in their tiles or in their skill.

Tier 1
SPP-1
  • SPP’s buffs can be used to supplement the low ACC of MGs, but against most enemies MGs prefer to be teamed with units that provide stronger DMG or Crit rate buffs such as SAA and M1895.
  • Despite her strong ACC buffs, SPP-1 provides neither the pure power increase of HGs such as Grizzly and SAA nor the defensive coverage of HGs such as Welrod MkII and Makarov. As such, SPP-1 is much less versatile and should only be used if you absolutely do not want your team to miss.
K5
  • K5 is an interesting T-Doll in that her Skill is both very versatile and fairly laser focused. For ARs and RFs she buffs their Damage by 22%, for MGs and SGs she buffs their Accuracy by 80%, and for HGs and SMGs she buffs their Evasion by 40%.

  • Although T-Dolls in question have to be situated on her tiles to be affected by her Skill, the mere fact that it won’t ever give a truly redundant buff means she is useful in most Echelons.

  • K5 also has incredibly good tile buffs of 30% Damage and 40% Accuracy, which is amazing for MGs but is also appreciated by RFs and ARs.

Tier 2
SAA
  • The reason for SAA’s placement is simple -- her very strong 24% Damage buff that she offers through her formation tiles and 22% team-wide Damage buff Skill is only bested by Grizzly, and Mk23 at Night.

  • While her tile placement is not the most versatile of orientations, SAA’s valuable Damage and Accuracy boosts make her a perfect fit for MG Echelons and a good choice for AR teams.

Type59
  • Type 59 has fairly versatile tiles that give 20% Damage and 50% Accuracy – both of which are decent buffs for MGs.

  • Type 59 Skill is a nighttime version of SPP-1’s Evasion debuff which limits its effectiveness compared to her, especially since MGs are only rarely used at Night.

Spitfire
  • Spitfire has a great 30% Damage and 40% Accuracy buff and a tileset that fits well with a MG/SG Echelon, even if it’s a tad rigid. This makes her more or less interchangeable with SAA, since while her Skill doesn’t give a direct buff, the extra 6% Damage makes up for this fairly well.

  • Spitfire’s Skill reduces enemies’ rate of fire by 28%. While not a great Skill due to its effectiveness being dependant on which kind of enemy is being faced, it’s still a fairly good debuff when facing a majority of foes.

Tier 3
P08
  • P08’s Damage and Accuracy tile buffs are a great buff combination for MGs, but these tiles suffer from a suboptimal buff percentage distribution that focuses too much on Accuracy.

  • P08’s tile buffs make her a decent backline buffer in an MG Echelon, but this fact also makes her Skill entirely redundant. Because SGs have barely any Evasion and since don’t depend on it to tank, they have much less an use for a weak buff to this stat. P08’s Evasion-buffing Skill, then, is what cements her place below SPP-1.

FNP9
  • FNP9 possesses low HP and average Evasion, which is outclassed by many other HGs.

  • Her tiles provide a valuable RoF buff, and are positioned such that FNP9 is suited to be placed between the two damage dealers in the back column. The Accuracy buff she offers, however, isn’t very useful.

  • FNP9’s Skill decreases the enemies’ Evasion. As FNP9 focuses too much on Accuracy, she fails to provide boosts to more important stats and therefore shouldn’t see much use.

USP Compact
  • USP Compact has above average Evasion but low HP, which leaves her lacking in durability compared to other HGs, especially given her lack of defensive skill.

  • Although she provides a decent RoF buff with her buff tiles, her tile placement is  awkward and does not interact well with her aforementioned low durability.

  • There are no DPS classes that benefit from a combination of RoF tiles and Accuracy buffing Skill, which further hurts USP’s overall viability compared to many other HGs.

Jericho
  • Jericho’s tile buffs have an incredibly strange layout, completely missing the entire bottom row by buffing only tiles 1, 3, 4, and 6. While in itself it’s a decent buff of 24% Damage and 50% Accuracy, it means in 2MG Echelons she will usually not be buffing one of the two MG.

  • Jericho’s Skill is almost like an HG version of Negev’s Skill. Whenever allies reload on her tiles, she will increase their Damage and Accuracy by 5% for 15 seconds, for a maximum of 15%. This Skill can also be activated for a 15% Damage buff for allies on her tiles. Unfortunately, MG battles almost never last long enough for Jericho’s allies to reach full buffs.

  • Due to Jericho’s unorthodox tiles, reliance on allies being in said tiles, and a Skill that will usually not be fully utilized, she is not usually the best choice of HG. She does however pair amazingly with Negev, and shines in long ranking boss fights.

Tier 4
Type 92
  • Type 92’s extremely unorthodox kit fails to achieve a functional level of utility. She tries to do everything but fails spectacularly due to weak Skill modifiers and a nearly useless combination of tile buffs.

  • Type 92’s 10% Damage and RoF buffing Skill is her only redeeming factor, but it fails to make her useful because of its 6 second Initial Cooldown. The delay in activation means that Type 92 will struggle to increase her companion’s damage output significantly.

PSM
  • PSM’s unorthodox combination of Accuracy and Evasion tile buffs for the frontline fail to achieve anything in terms of supporting her team. The inconsistent and unreliable nature of Dodge tanking makes boosting Evasion give diminishing returns, and Accuracy isn’t useful for tanks. HGs who offer offensive buffs are the better choice virtually all the time.

  • PSM’s Skill gives a further boost to Accuracy and Evasion. The backline has no use for Evasion, and while an Accuracy boost is okay for MGs, the nature of her kit make her unsuitable for such a team.

ROF

HGs with significant ROF buffs in their tiles or in their skill.

Tier 1
Stechkin
  • Stechkin’s excellent team-wide 22% RoF buff Skill complements the RoF boosts she offers through her formation tiles.

  • Moreover, the RoF and Damage tile buffs she provides feature a decent orientation to boot.

  • She’s an amazing choice for RoF RF Echelons and offers more utility in this area than some of her peers.

Calico M950A
  • M950A Calico’s team-wide 25% RoF buff makes her a marvelous choice for RFs squads and one of the best RoF buffers in the game.

  • While Calico offers an amazing 30% RoF tile buff, her tile coverage forces her to be in the frontline to be properly used, but her rather low HP pool and abysmal Evasion do not help her tanking prowess. She therefore she forces the player to micromanage to avoid her taking heavy damage in every battle.

  • The RoF buffs she offers bolsters her effectiveness to the point that she’s an invaluable member of many team compositions.

Five-SeveN
  • Five-seveN’s Skill buffs both RoF and Crit Rate -- while the RoF buff is highly sought after, the Crit Rate buff is often wasted on damage dealers. Still, it can see utility from time to time.

  • Five-seveN’s buff tiles provide both RoF and Crit Rate buffs with the latter being enough to push RF Crit rate to 100%.

Tier 2
PPK
  • PPK’s features the lowest HP out of all HGs but very high Evasion stat. She cannot tank efficiently, however, because dodge-tanking is unreliable if not supported with enemy Accuracy debuffs, not to mention that PPK’s HP does not allow her to tank much damage if she’s threatened.

  • PPK’s Skill is also nearly useless as she is meant for RF Echelons, and RFs have innately high Damage and Crit modifiers. It neither helps nor hinders her, though, so it’s pretty much a non-factor.

  • PPK’s formation buff tiles are the main justification for her usage in RoF RF echelons, as they offer an absurd 32% RoF and 16% Crit Rate buffs. This allows PPK to cap an RF’s Crit Rate with just her formation tiles while providing the highest RoF tile buff out of all HGs.

Astra
  • Astra is effectively a three star version of M950A Calico. As one might expect, her effectiveness reflects her budget status.

  • While she’s quite effective at buffing RoF with both her tiles and Skill, her coverage is simply suboptimal when combined her lackluster tanking capabilities.

Tier 3
USP Compact
  • USP Compact has above average Evasion but low HP, which leaves her lacking in durability compared to other HGs, especially given her lack of defensive skill.

  • Although she provides a decent RoF buff with her buff tiles, her tile placement is  awkward and does not interact well with her aforementioned low durability.

  • There are no DPS classes that benefit from a combination of RoF tiles and Accuracy buffing Skill, which further hurts USP’s overall viability compared to many other HGs.

Noel Vermillion
  • Bad tiles that can only be useful in 5HG Echelons.
  • Atrocious Skill modifier that only results in an extra 1.6x Damage over 8 attacks and is only performed by a single dummy.
  • Can't cook to save her life nor her teammate's.
Tier 4
Tokarev
  • Although Tokarev does provide the much sought-after RoF buff in her formation tiles, the buff itself isn't that strong. She also provides Accuracy, which doesn't synergize at all with the RoF buff.

  • Tokarev's Skill buffs the Evasion of all her allies, but not only does this skill fail from an efficiency standpoint due to it taking 6 seconds to activate, it also sees lacking performance against endgame enemies due to their high Accuracy.

FNP9
  • FNP9 possesses low HP and average Evasion, which is outclassed by many other HGs.

  • Her tiles provide a valuable RoF buff, and are positioned such that FNP9 is suited to be placed between the two damage dealers in the back column. The Accuracy buff she offers, however, isn’t very useful.

  • FNP9’s Skill decreases the enemies’ Evasion. As FNP9 focuses too much on Accuracy, she fails to provide boosts to more important stats and therefore shouldn’t see much use.

Defensive

HGs with mainly defensive kits. Note, in general, Evasion buffs are much worse than the debuffs that can be inflicted due to how high the accuracy of later enemies become, and Evasion simply do not scale enough to match.

Tier 1
G17
  • G17 gives mediocre Accuracy and Evasion tile buffs with somewhat ineffective tile coverage, but she can be employed in the backline as a frontline buffer.

  • Her Skill is a great enemy Damage decrease, however unlike M1895, G17 does not provide the backline Damage and Crit buffs, making her vastly inferior choice in this regard.

  • G17’s main problem lies inherently within the game. In Girls’ Frontline there is little to no need for defensive Handguns as it is always better and more reliable to deal more damage rather than tank more effectively. Because of this, G17’s usefulness is arguable as her niche simply isn’t necessary and the tile buffs she provides suffer from diminishing returns because of the dodge formula.

Tier 2
M1895
  • M1895 Nagant Revolver’s Skill decreases all enemies’ Damage by 35% during Night battles and 20% during Day battles, her skill will find itself best used in long boss-battles.

  • She is currently the only HG to offer both Damage and Crit Rate buffs, which make her a very solid backline buffer and an excellent fit for MG Echelon compositions.

  • Her tile coverage forces Nagant Revolver to replace a Support DPS such as M4A1 which will do her job flat-out better while providing the team with great DPS of their own. This fact limits Nagant Revolver’s usage.

Makarov
  • Makarov may seem to initially be lacking due to her rather low HP pool of 315, but this weakness is compensated for by her absurdly high Evasion and her Skill, which decreases foes’ Accuracy.

  • Enemy Accuracy Down skills are arguably the best kind of debuff, and in Makarov’s case it helps her and her frontline companion tank a little bit better due to the synergy it possesses with high Evasion.

  • Makarov also carries strong Damage and RoF tile buffs with an orientation that allows her to buff many allies at once and render Makarov a great choice for RoF RF Echelons.

Welrod MKII
  • Welrod has decent stats at best, with a slightly above average HP and average Evasion. Her Skill, though, which decreases enemy Accuracy by 45%, provides relief not only to Welrod but also to the other tank in the Echelon.

  • Welrod’s formation buff also provides a Damage and RoF buff to all units that aren’t in front of her and while both buffs are very helpful in any team that contains her, Welrod does trade some potency for coverage.

NZ75
  • NZ75 has a decent 20% Damage and oddly high 30% Evasion buff for her tiles.

  • NZ75’s Skill is a 30% ROF decrease for all enemies, which is fairly good in the right battles. It’s effectiveness is extremely dependant on whether or not an enemy has a high enough ROF to make it worthwhile, though, which makes her rather inflexible.

Tier 3
Tokarev
  • Although Tokarev does provide the much sought-after RoF buff in her formation tiles, the buff itself isn't that strong. She also provides Accuracy, which doesn't synergize at all with the RoF buff.

  • Tokarev's Skill buffs the Evasion of all her allies, but not only does this skill fail from an efficiency standpoint due to it taking 6 seconds to activate, it also sees lacking performance against endgame enemies due to their high Accuracy.

MP-446
  • MP-446’s 28% Damage tile buff and amazing coverage make her a great and incredibly versatile frontliner for AR HG SMG Echelons.

  • Her Skill inflicts a 22% RoF decrease on enemies that relieves pressure on the frontline and helps kite enemies more effectively.

P7
  • P7 possess low HP and average Evasion, which is outclassed by many other HGs.

  • While P7 provides a valuable RoF buff, she also provides Evasion, which is overall a mediocre buff for HGs to provide. In addition, her buff tile placement is awkward as well.

  • Although P7’s Skill -- which boosts Evasion -- is alright by itself, it not only pales in comparison to other defensive skills, such as Welrod’s Accuracy down Skill, but also falls behind other HGs who can provide a more potent offensive buff.

P99
  • P99’s extremely strange combination of Rate of Fire and Evasion tile buffs for the backline fail to achieve anything in terms of supporting her team — there is no DPS class that can make use of them.

  • Evasion is a wildly inconsistent and unreliable stat, hence why dodge tanks fall off in effectiveness. Further boosts to Evasion with P99’s Skill are therefore unnecessary... not to mention there are dolls that perform this role better, such as P7.

Tier 4
PSM
  • PSM’s unorthodox combination of Accuracy and Evasion tile buffs for the frontline fail to achieve anything in terms of supporting her team. The inconsistent and unreliable nature of Dodge tanking makes boosting Evasion give diminishing returns, and Accuracy isn’t useful for tanks. HGs who offer offensive buffs are the better choice virtually all the time.

  • PSM’s Skill gives a further boost to Accuracy and Evasion. The backline has no use for Evasion, and while an Accuracy boost is okay for MGs, the nature of her kit make her unsuitable for such a team.

Special

T-Dolls with something special in their kit that all or most other HGs do not have.

Tier 1
CZ75
  • CZ75’s niche is not much different to that of Charged Shot RFs with the difference being that she performs this role much better. 5HG Echelons are able to deal with mobs much more easily than Nuke RF Echelons, and the much shorter Initial Cooldown of CZ’s Tomahawk (when compared to charge shots) only helps contribute to this capability.

  • CZ’s Tomahawk is the core of 5HG Echelons as it provides a much needed nuke to take down bosses nearly effortlessly. Additionally, her buff tiles complement this Echelon composition with Damage and RoF buffs to further assist in battling mobs.

  • The Resource-conscious nature of 5HG Echelons make CZ a top choice in the late-game for Rescue and Special Shop events that revolve around taking down bosses in regular maps.

Contender
  • Contender features one of the strongest tile sets out of all HGs. Providing 30% Damage and 20% Crit Rate in all directions.
  • Contender's Skill provides a single target 40% Damage amplification that is an invaluable tool against high HP bosses such as Judge and Garm.
K5
  • K5 is an interesting T-Doll in that her Skill is both very versatile and fairly laser focused. For ARs and RFs she buffs their Damage by 22%, for MGs and SGs she buffs their Accuracy by 80%, and for HGs and SMGs she buffs their Evasion by 40%.

  • Although T-Dolls in question have to be situated on her tiles to be affected by her Skill, the mere fact that it won’t ever give a truly redundant buff means she is useful in most Echelons.

  • K5 also has incredibly good tile buffs of 30% Damage and 40% Accuracy, which is amazing for MGs but is also appreciated by RFs and ARs.

Tier 2
M1911
  • M1911’s decent RoF tile buff with a cross placement allows her to fit in the backline in RF Echelon compositions.

  • She relieves pressure on the frontline with her Smoke Grenade which is extremely helpful -- it can aid both her and her HG allies in tanking -- though it is still less desired than a team-wide RoF buff that can be provided by Stechkin or Five-seveN.

Tier 3
M9
  • M9’s tiles are well-positioned and provide a decent 20% DMG buff, but they also provide a 20% Evasion buff, which is wasted on the DPS units she should be placed between.

  • M9’s Flashbang Skill also provides less defensive coverage than Smoke Grenades (on a much longer Cooldown) or enemy ACC/DMG debuffs. On top of this, Flashbangs don’t have any effect against bosses.

Tier 4
P38
  • The RoF and Accuracy tile buffs that P38 offers are a rather unfortunate combination that is not appreciated by any class of doll.

  • P38’s Skill, Flare, is rather misleading. One would assume it allows ARs to perform well against unarmored targets during night battles without using a PEQ, but the nighttime Accuracy penalty means Flare will only help ARs reach around 10-20 Accuracy total — all while sacrificing a third damage dealer. Moreover, the nighttime penalty can be completely negated with PEQ for a functional 9x Accuracy increase at night.

C96
  • C96’s extremely strange combination of Accuracy and Evasion tile buffs fail to achieve anything in terms of supporting her team.
  • Flare is a rather misleading skill. One would assume it allows ARs to perform well against unarmored targets during night battles without using a PEQ, but the nighttime Accuracy penalty means Flare will only help ARs reach around 10-20 Accuracy total — all while sacrificing a third damage dealer. Moreover, the nighttime penalty can be completely negated with PEQ for an functional 9x Accuracy increase at night.
Noel Vermillion
  • Bad tiles that can only be useful in 5HG Echelons.
  • Atrocious Skill modifier that only results in an extra 1.6x Damage over 8 attacks and is only performed by a single dummy.
  • Can't cook to save her life nor her teammate's.