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General

T-Dolls with either Damage or ROF skills.

M1A1
  • M1A1’s abysmal Damage and average RoF do nothing to help her perform well.

  • M1A1’s low RoF boost Skill with a lengthy uptime is a Skill not inherently found in RFs; in fact, it’s more akin to an AR skill. ARs are able to compensate for this low boost due to their inherently high RoF -- as RFs generally have low base RoF, however, this Skill does not work well with M1A1.

M14
  • M14’s rarity has no bearing on her effectiveness. Her best quality is her unmatched RoF stat of 43, and because of this, she can keep up with or even out-damage some of the strongest RFs.

  • M14’s 60% Damage self-buff Skill makes up for the only weakness she possesses, which is her rather low Damage stat.

SKS
  • Simonova’s statline features abysmal Damage and below average RoF.

  • Her Skill itself is decent; it’s a direct downgrade of WA2000 and SVD’s Skills, boosting Simonova’s RoF by 55%. As she is a 2 star, however, the size of the buff that her Skill gives is lacking compared to other choices.

SVD
  • SVD carries high RoF and Damage stats that when combined with her Skill grant her second highest DPS out of all RFs.

  • She sports a 65% RoF self-buff Skill, which is among the best RFs have to offer.

WA2000
  • WA2000’s stats are simply amazing in every regard.

  • She features the strongest self-buff for her class, an incredible 75% RoF up Skill.

  • When her Skill is combined with her outstanding stat base, WA2000 is made to be the perfect RF for every situation.

Lee-Enfield
  • Enfield possesses a high Damage value with a decent RoF stat that does not hold her back too much compared to faster firing RFs.

  • Enfield’s Damage self-buff Skill synergizes well with her high Damage stat and therefore allows the player to focus solely on boosting her Rate of Fire.

  • Enfield’s formation buff tiles also allow her to be placed in either of the DPS tiles and still reduce the main buffer HG’s Skill Cooldown. She also offers the highest HG cooldown reduction of all RFs currently available.

FN49
  • FF-FN49 has low Damage and RoF, making her an unsuitable choice of RF in most -- if not all -- situations.

  • Her Skill itself is decent; it’s a direct downgrade of Lee Enfield and M14’s Skills. As she is a 2 star, however, the size of the buff that her Skill gives is lacking compared to other choices.

VM59
  • VM59 does not have the best stats among RFs, but she does have a surprisingly high RoF value and her Damage stat is decent.

  • Her stats allow her to perform adequately when used in conjunction with her RoF self-buff Skill.

SSG 69
  • Although she has a relatively high Damage stat, SSG 69 also has one of the lowest ROF stats among RFs in the game, which immediately puts her at a disadvantage when compared to her peers.

  • SSG 69’s Skill is identical to M14’s in terms of percent Damage increase, but once again, SSG’s low RoF limits her Skill’s usefulness.

T-5000
  • T-5000 has reasonably high Damage, ROF, and a decent ROF increasing Skill.

  • Unfortunately SVD outclasses T-5000 with more Damage, ROF, and a Skill that doesn’t exchange additional ROF for Accuracy, cementing T-5000 below her in quality.

Gr G28
  • Gr G28 has slightly higher Damage but a tad lower ROF than M14, and though she has 5% more Damage increase on her Skill (totalling 65%), she performs only somewhat better than M14.

  • Performing only slightly better than M14 is nothing to scoff at, considering just how amazing M14 is. This makes G28 one of the best RFs who is only limited by her own availability.

Special

T-Dolls that either have something odd in their kit, or are only particularly useful at night.

G43
  • G43 has below average Damage, but her high RoF does help her somewhat.

  • Her Skill is the most potent RoF buff in the game -- at least at Night -- and made even better thanks to G43’s high RoF. Due to the long cooldown of the skill, however, it does not see much use in conventional scenarios, if any use at all.

Type88
  • Type 88 has abysmal RoF and Accuracy, as well as low Damage. When other RFs are available (which they nearly always are) this makes her unsuitable for use.

  • Although Type 88’s skill does provide a powerful Damage buff that offsets her low Damage, as it only works to maximum effectiveness at Night and has an initial cooldown of 8 seconds, it rarely sees any usage.

IWS-2000
  • IWS-2000’s abysmal ROF stat that is even further reduced by her Skill makes her rely heavily on ROF buffs to be effective. Moreover, her subpar performance as a conventional DPS RF means she’s only worth investment for boss killing or particularly rough enemies.

  • Although her damage per shot is otherworldly, there are not many situations where said Damage is necessary.

  • IWS-2000 is undoubtedly the most unique RF in the game, and although she will eventually have her place as a Hydra hunter, this will not be a reality until 10-4E and subsequently the Singularity story event, both of which are still a little bit of time away.

Type81R
  • Type 81R has mediocre Damage and a poor ROF stat.

  • She possesses a scaled up version of G43’s Night ROF Skill, a 90% (30% during daytime) buff to ROF for 5 seconds. Due to how long its Initial Cooldown is and how outclassed it is during daytime, this Skill’s effectiveness is limited.

  • Even though she has a very slightly better version of G43’s Skill, due to Type 81R’s poor RoF, they perform very similarly. Since 81R is a login T-Doll and as such not as readily available or easy to link as G43, she is not worth using even for her small niche.

Carcano M1891
  • M1891 is fairly unique among RFs in that half of her skill buffs other T-Dolls in the same column. Unfortunately, the buffs she gives are incredibly small, with max stacks of 12% ROF and Crit Rate. Moreover, there is only a 40% chance each attack for a stack to be acquired, and said stack only lasts 2 seconds.

  • The active of her Skill is not much better, giving M1891 8% Crit Rate and ROF for each RF in her Echelon. The obvious problem with this Skill is that, even at a (theoretical but utterly impractical) maximum of 5 RFs in an Echelon, M1891 will only receive a 40% ROF increase. Even assuming she has max stacks, that brings it to 52% ROF, which is still much lower than WA2000’s Skill.

  • The only thing that makes M1891 slightly worth using is her Cooldown Reduction tile buff she has that RFs can utilize, increasing their Skill uptimes a bit.

Carcano M91/38
  • M91/38 is rather unique among T-Dolls in that her attacks have a chance to gain stacks – though unlike her sister M1891, she has a rather high 70% chance to gain 2 stacks, and she can also activate her Skill to instantly gain 18 stacks. At 18 stacks her next shot will deal a 4500% Damage to a normal enemy, or 300% Damage to “Elite” enemies (all bosses and many higher tier enemies.). While this is certainly useful for Hydras, those are only relevant in Singularity and Chapter 10, which has not been released yet.

  • Like her sister M1891, M91/38 has Cooldown Reduction for RFs as her Tile Buffs, allowing for more uptime of Skills. M91/38’s also has the bonus of not hogging buffs in an F formation.

  • All these qualities contribute to M91/38’s being a great contender for the 7 position in RF echelons.

M200
  • M200 has the benefit of not having all her Skill Shot damage packed into a single shot. Also, unlike Kar98k, it is highly unlikely for the rest of her Skill’s damage to be blocked by a force shield.

  • M200, when buffed correctly, can match or exceed an IWS-centered Echelon’s DPS. Since her ROF is locked, however, this makes her worse than IWS in many different situations – most notably in any sort of general use.

  • M200 is effectively one of the best RFs for general night mobs since she has what is practically a DPS Skill that can’t miss. Since there’s very few other RFs that can perform like her at night, and since RFs are not great for general night battles, this is mostly just a bonus to using M200 and not a main reason to use her.

Bamboo

T-Dolls that have a large, undodgeable, singular burst of damage. Absolutely none of these T-Dolls are particularly helpful for general use, they only excel at killing bosses in one shot. One-shotting bosses is nowhere near a useful or necessary niche, so take this section of the tier list with a grain of salt.

M1 Garand
  • M1 Garand has below average Damage and average RoF, neither of which serve to save her damage output.

  • Nuke/Bamboo skills are inherently inefficient, and M1 Garand’s Skill is no exception. Not only is her Damage underwhelming, the multiplier on her skill is too low to compensate for the 10 second Initial Cooldown.

Super SASS
  • SASS has a rather good stat distribution but she fails to capitalize on it with her charge-shot Skill.

  • Her nuke suffers from her rarity — a three-star Damage multiplier is rather low and in most cases not enough to get the job done.

  • The Boss Nuking niche is largely unnecessary in the current (and future) state of the game and it is worth noting that SASS is vastly outclassed by Mosin-Nagant and Springfield at this role.

SPR A3G
  • SPR has a decent Damage stat but poor ROF, something which plagues a lot of Bamboo RFs.

  • SPR’s Skill marks a target for 5 seconds and after aiming, she will do 5.5x Damage to said target. If the target is KO’d before the mark expires, she will also be granted a 25% ROF increase. This Skill is notable in that it has one of the lowest Initial Cooldowns for a Skill Shot at 8 seconds.

  • SPR’s main problem is that her statline and Skill are too similar to Springfield, while not having the bonus of special equipment to salvage her poor ROF The small ROF boost SPR acquires from killing a marked target unfortunately does not make up for this, making her worse when compared to Springfield.

JS05
  • JS05's Skill puts her in a terribly awkward place and makes her potentially the worst five-star RF as she cannot hope to match DPS RF in performance against mobs, and she cannot partake in Nuke RF squads to one-shot bosses due to her incredibly low skill modifier.
  • As an extension of being awkward to use due to not having a clear defined role, the team composition she should take part in is also undefined. Her modifier is low and her RoF is atrocious, and her complete lack of synergy with any specific role means she has no clear defined RF partner. 
PzB39
  • PzB has the same problems as JS05 in that her Skill is extremely awkward to use and doesn’t quite fit in with any actual Bamboo teams, with a low modifier to boot.

  • PzB also has a much worse Damage and Accuracy stat than JS05 while only having 1 extra ROF, meaning she’s clearly outclassed.

DSR-50
  • DSR-50 has the second highest Damage stat among RFs at a whopping 163, second only to NTW-20. Unfortunately, DSR’s overall damage output suffers due to her low ROF.

  • DSR’s skill makes her situationally better than NTW-20 and M99 in battles against armored targets, as DSR’s shot does 10.0x her damage against armored units. The flipside is that DSR’s Skill only does 6.0x her damage against unarmored foes as opposed to the standard 8.0x multiplier on the other 5 star nuke rifles.

OTs-44
  • OTs-44 has base stats comparable to those of M99, but a 3 star rarity means OTs-44’s skill multiplier is only 6.5x, which is strictly worse for the same 15 second initial cooldown.

  • In addition to low skill damage multiplier, OTs-44 still suffers from the same general damage output issues as most of the rest of the nuke rifles due to low ROF.

M99
  • Like PTRD and NTW-20, M99 has terrible DPS because of her 32 RoF stat and Nuke Skill.

  • Although she carries a stronger modifier than the four-star Nuke RFs, her 15 second Initial Skill Cooldown makes her a terrible choice over them.

  • The Boss Nuking niche is largely unnecessary in the current state of the game and is only recommended to be employed for fun once players are done leveling every T-Doll they wish to level. It is worth noting, though, that ‘small-nukes’ such as Mosin Nagant and Springfield are way better at fulfilling their niche than ‘large-nukes’ such as NTW and M99 due to their vastly shorter Initial Cooldown.

PSG-1
  • Although PSG-1 has above average base RoF, her overall DPS still suffers from a long skill Initial Cooldown as well as her low base Damage.

  • Without any kind of outstanding stats or special equipment, PSG-1 simply fails to compare to any of the premium RFs or even similar unit such as Springfield or Mosin Nagant.

Springfield
  • Although Springfield has very poor base RoF, her exclusive Match Ammo gives her an immense boost in this stat that allows Springfield to beat all RFs in damage output pre 6 seconds in the current state of the game.

  • Springfield would be a truly amazing RF were it not for her Nuke Skill. Nuke Skills as a whole are inefficient because they require ceasing fire to aim and hopefully KO the intended target in one shot. This undermines Nuke RF’s DPS and makes them suboptimal for all non-boss battles.

  • Nuke skills are plagued by high Initial Cooldown, and the RFs that possess them by low DPS. Though Springfield has a very decent DPS with her Match Ammo, making her the most versatile and effective Nuke overall.

  • The Boss Nuking niche is largely unnecessary in the current state of the game and is only recommended to be employed for fun once players are done leveling every T-Doll they wish to level. It is worth noting, though, that ‘small-nukes’ such as Mosin Nagant and Springfield are way better at fulfilling their niche than ‘large-nukes’ such as NTW and M99 due to their vastly shorter Initial Cooldown.

Kar98k
  • Kar98k may initially seem to be quite good due to her above average Damage, but her below average RoF hurts her damage output.

  • Kar98k’s Skill is good in theory -- not only does it deal the same damage as small Nukes/Bamboos, it has a three second shorter Initial Cooldown, resting at 7 seconds. As most bosses trigger a cutscene with invincibility frames once hurt sufficiently, Kar98k’s second shot goes to waste almost always, making her a less desirable RF.

SV-98
  • SV-98 has average Damage and above average RoF but her stats aren’t her main issue, instead, it is her Skill.

  • Not only are small Nuke/Bamboo Skills mediocre to begin with, but as SV-98 is a 3 star, the multiplier on her skill is too low for her to make proper usage of it. Combined with her only average Damage stat, SV-98’s Skill simply isn’t useful in most scenarios.

PTRD
  • PTRD has terrible DPS as a product of her 28 RoF stat and Nuke Skill.

  • Although she carries a stronger modifier than the other four-star Nuke RFs, her 15 second Initial Skill Cooldown makes her an ineffective choice when compared to them.

  • The Boss Nuking niche is largely unnecessary in the current state of the game  and is only recommended to be employed for fun once players are done leveling every T-Doll they wish to level. It is worth noting, though, that ‘small-nukes’ such as Mosin Nagant and Springfield are way better at fulfilling their niche than ‘large-nukes’ such as NTW and M99 due to their vastly shorter Initial Cooldown.

SVT-38
  • SVT has low Damage, low Rate of Fire, low Accuracy -- basically everything she needs to be good, she doesn’t have.

  • Her Skill is ineffective. Like all Nukes/Bamboos, her Skill has a long cooldown, and her status as a two star means it also has a low multiplier. The issue is then compounded by her low damage.

Mosin-Nagant
  • Mosin Nagant’s abysmal RoF stat can’t be compensated for even by her amazing exclusive Special Chip, although said chip makes her the second best Nuke RF after Springfield.

  • Her terrible DPS as a consequence of her horrible RoF, and her Nuke Skill makes her unsuitable for anything but Boss Nuking.

  • The Boss Nuking niche is largely unnecessary in the current state of the game and is only recommended to be employed for fun once players are done leveling every T-Doll they wish to level. It is worth noting, though, that ‘small-nukes’ such as Mosin Nagant and Springfield are way better at fulfilling their niche than ‘large-nukes’ such as NTW and M99 due to their vastly shorter Initial Cooldown.

M21
  • M21 has below average RoF and Damage, making her inferior to most RFs in every way.

  • M21’s still has the same problem as every 3 star RF with her Skill -- not only does her it have a low damage multiplier due to her being a 3 star, her low Damage and her Skill’s long 10 second Initial Cooldown means that she won’t do her job properly.

NTW-20
  • Like PTRD, NTW-20 has terrible DPS as a by-product of her 30 RoF stat and Nuke Skill.

  • Although she carries a stronger modifier than the four-star Nuke RFs, her 15 second Initial Skill Cooldown makes her an ineffective choice when compared to them.

  • The Boss Nuking niche is largely unnecessary in the current state of the game and is only recommended to be employed for fun once players are done leveling every T-Doll they wish to level. It is worth noting, though, that ‘small-nukes’ such as Mosin Nagant and Springfield are way better at fulfilling their niche than ‘large-nukes’ such as NTW and M99 due to their vastly shorter Initial Cooldown.

TAC-50
  • TAC-50, like most Bamboo RFs, has an extraodinarily high Damage but poor Rate of Fire.

  • Unlike all other Bamboo RFs, her Skill comes with a bit of control, since her drone will change the Skill's target every second after it comes off cooldown. This allows commanders to patiently wait until it's over the correct target before TAC-50 shoots her shot.

  • Said Skill also comes extremely close to matching the burst found in M99 and NTW's skills. Considering how it is much more likely for TAC-50 to hit the right target, and how it comes off cooldown much quicker than theirs, this makes her instantly better than them.