SMG Tier List

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Main Tank

T-Dolls that have tiles and/or a kit designating them to be a Main Tank.

Thompson
  • While Thompson carries the highest amount of HP out of all SMGs, that comes at the expense of her Evasion. Thompson’s abysmal Evasion transforms her into a pseudo Shotgun that will take nearly guaranteed hits from enemies in Chapter 6 and onwards.

  • Thompson offers a 12% Damage and 15% Evasion buff to the ARs located diagonally behind her, and ARs do not have a single need for Evasion. Her tile buffs are abysmal for a main tank SMG and she finds herself completely outclassed by her counterpart G36C in this regard.

  • The Force Shield Skill may seem great, but the invulnerability it provides is short-lived and its long Initial Cooldown of 8 seconds means it may not see much use in most battles. The Force Shield Niche itself is unnecessary in the current state of the game.

G36C
  • G36C’s stats can be considered decent. Her HP is high enough and she has enough base Evasion to dodge at least half the time when fully equipped, however, she still faces all the inherent problems that Force Shielders do.

  • She carries quite effective tile buffs that consist of RoF and Damage boosts. This gives her an edge over the other Force Shielders and makes G36C a decent choice as a Main tank even if her dodge tanking capabilities are poor.

  • The Force Shield Skill may seem great, but the invulnerability it provides is short-lived and its long Initial Cooldown of 8 seconds means it may not see much use in most battles. The Force Shield Niche itself is unnecessary in the current state of the game.

C-MS
  • C-MS is one of the best and most versatile SMGs available, sporting decent HP, Evasion, and Damage, alongside a relatively good Accuracy stat, all of which synergizes well with her Skill.

  • C-MS also has one of the better Tile Buffs, increasing 3 ARs Damage by 15% and ROF by 5%.

  • C-MS’s Skill is what truly makes her great. It grants either a 65% increase to Evasion, 85% increase to Damage, or 200% increase to Accuracy depending on which ammo type you have active. With it’s only 1 second Cooldown at all times, it allows her to tank incredibly well for most battles, and deal some extra damage should the need arise.

F1
  • F1 has a very high HP stat but an incredibly poor Evasion stat, hampering her tanking ability.

  • F1’s Tile Buffs are extremely poor, being a 40% Accuracy and 15% Evasion buff, both of which are generally not wanted by ARs.

  • F1’s Skill, Smoke Grenade, is her one saving grace, because it activates almost immediately and alleviates pressure for the tanks during the first few seconds of battle. Unfortunately, Ingram has the same Skill as her, is a much better T-Doll in general, and is much more readily available, making F1 worse than her.

Shipka
  • Shipka has mediocre health and a high Evasion stat. While she may tank well in the early game, the later game’s higher Accuracy foes will give her a lot of trouble.

  • Shipka’s tile buffs give two ARs 15% ROF and 10% Evasion, the first of which is incredibly mediocre, and the latter being completely useless to them.

  • Shipka’ has a scaled up version of IDW’s Skill, which has the same issues of a too long Initial Cooldown and boosting only Evasion (which has limited utility in later levels). This makes Shipka a rather uncompelling choice for investment.

MT-9
  • MT-9 has high HP but a relatively poor Evasion, which hampers her ability to properly tank. Her Tile Buffs are also fairly mediocre, being only a 10% Damage buff and a useless 15% Evasion buff for ARs.

  • MT-9’s Skill is a Stun Grenade, which has the problem of having a rather long Initial Cooldown, not lasting particularly long even with investment, and not working on bosses, which limits its effectiveness.

RO635
  • RO635's fast activating Evasion self-buff and enemy Damage debuff makes her tanking prowess in battles that last < 8 seconds nearly unmatched by any other SMG.

  • RO635's Skill, Mental Shock, does not rely on placement — unlike Smoke and Flash grenades. It also activates very quickly compared to Force Shields, making it the most versatile and consistent tanking Skill.

  • Accuracy and RoF tile buffs, while mediocre for ARs, do not detract from RO performing her role flawlessly. Additionally, these buffs do not hurt overall team DPS to an extent where the trade-off is critical.

PP-19-01
  • PP-19-01 has high HP but fairly mediocre Evasion for a main tank. Her tiles are also less than ideal, giving a 12% ROF and 30% Accuracy buff to only two tiles, neither of which are optimal for ARs.

  • While PP-19-01 is one of the few SMGs with a smoke grenade, UMP45 is the same rarity as her with the same Skill, but possesses much better stats and tiles. This means PP-19-01 is completely outclassed.

Type 79
  • Type 79 boasts a very solid stat base with high HP and decent Evasion which allow her to perform a decent job at dodge tanking.

  • Flash Grenades are inferior to Smoke Grenades in every way. They don’t work on bosses, they have a long Initial Cooldown, and Skill training them provides virtually no gain because they last long enough on Skill Level 1. This makes Type 79’s Flash Grenade almost pitiful when compared to UMP45’s Smoke Grenade.

  • Type 79’s 20% Damage tile buff is rather strong, but she finds herself outdone by other SMGs such as UMP45 and G36C due to her inability to buff the AR directly behind her. It is worth noting, though, that Type 79’s tile buffs set her apart from UMP9 and render her as the better choice.

  • Although T79 is a superior choice in comparison to UMP9 overall, she is still vastly outclassed by UMP45 in every regard and she cannot tank anywhere near as well as RO635 either. This cements her placement in tier 2.

Suomi
  • Suomi possesses one of the highest HP values out of SMGs, but her Evasion is really low.

  • Her buff is passable, buffing two ARs’ Accuracy and RoF. Due to its layout, however, it necessitates that she’s placed as a Main tank to hit two ARs.

  • Her Skill is also mediocre, as it provides a hefty boost to her low Evasion. Due to her Skill having a very long Initial Cooldown of 6 seconds and many late game enemies having high Accuracy (over 110), it sees poor performance.

UMP45
  • UMP45 has middling stats at best, with an average HP and a slightly above average Evasion. When combined with her Skill, though, she is a very effective tank.

  • Her Skill, Smoke Grenade, has a 1 second Initial Cooldown, and it is this short cooldown combined with the powerful RoF and movement debuff it inflicts on enemies that provides a massive boost to Ump45’s tanking capabilities. Sometimes it makes tanking entirely unnecessary through movement speed debuffs, which is simply incredible.

  • UMP45 provides both Damage and Crit Rate boosts from her formation tiles, making her buffs the best tiles out of all SMGs. Not only that, she buffs all three spaces behind her, which increases her worth even more as they synergize with her main tank role perfectly.

Ingram
  • Ingram’s overall stats are quite poor and one of the reasons she ends up outpaced by SMGs that can do everything she does but better. Her abysmal Evasion holds her back even during the early stages of the game.

  • One of Ingram’s strong points is her Skill -- Smoke Grenades are always useful because when compared to Flash grenades, they have a quick Initial Cooldown and also work on Bosses.

  • Ingram also offers a solid tile buff for all ARs in the first column. Consisting of 12% Damage, it is one of the best buffs offered by low rarity SMGs and this alone makes her a great choice for the early game despite her shortcomings. It is worth noting, however, that in the later stages of the game Ingram’s 12% Damage tile buff simply cannot keep up with stronger buffs offered by SMGs such as UMP45.

UMP40
  • UMP40 is a strange SMG in that her Tiles buff other SMGs, increasing their crit rate by 500%. At first, this seems amazing, but since SMG base crit rate is 5%, this only makes it 25%, and considering how inaccurate most SMGs are, almost none of them will be doing much damage.

  • UMP40’s Skill, Etching Overload, seems to try to make her have some versatility, but unfortunately it only makes her do both her jobs worse. Before activation, it will take 10 seconds just to reach the required stacks for a bonus 50% Evasion buff and reduces her damage by 25%. Alternatively, you can activate the Skill to reach a bonus 150% Damage with a whopping 100% Evasion decrease after the 10 seconds to get the required stacks.

  • Another small issue with this Skill is, due to the 666 second Cooldown, it necessitates committing to either a mediocre Damage buff with a major downside or an Evasion buff that is nowhere near useful.

  • Due to her horrible Skill, deceptively bad Tile Buff, and middling stats, nothing makes UMP40 stand out and be worth using.

UMP9
  • UMP9 has a solid stat base. Her HP is relatively high and she has decent Evasion, however, this is practically all she has going for her, which is due to her Flash Grenade Skill and formation tile buffs.

  • Flash Grenades are inferior to Smoke Grenades in every way. They don’t work on bosses, they have a long Initial Cooldown, and investing data chips on them provides virtually no gain because they last long enough on Skill Level 1. This makes UMP9’s Flash Grenade almost pitiful when compared to UMP45’s Smoke Grenade.

  • The Accuracy and RoF buffs UMP9 provides are nearly impactless on ARs as they have innately high Accuracy and RoF. Very few of them can appreciate a small boost of RoF.

  • Main tank SMGs themselves don’t see much use unless they are incredibly good at tanking or have great tile buffs. UMP9 does not have either of these qualities, and so her effectiveness in her role suffers.

IDW
  • IDW’s decent Evasion doesn’t make up for her abysmal HP.

  • She provides a completely useless buff to ARs, giving them a hefty 20% Evasion boost that they can’t really make any use of.

  • IDW’s Evasion self-buff Skill also shows below average performance. Due to the presence of high Accuracy enemies in late game maps, along with the fact that it takes 6 seconds to activate, this Skill combined with IDW’s statline leaves plenty of opportunity for the enemy to hit her multiple times.

  • Her annoying and ear-piercing scream will make you look terrible in public.

m45
  • M45’s average HP and below average Evasion means that she will struggle to tank.

  • Her buff tiles and ineffective. Although she provides a RoF boost, which is useful to some ARs, not only are her buffs weak, she also provides an Evasion boost, which is useless on ARs.

  • Her Smoke Grenade Skill itself is decent, providing both RoF and movement speed debuffs with an initial cooldown of only 1 second, but there’s better users of this Skill like UMP45 and Ingram.

M38
  • M38 has low Evasion and decent HP, neither of which help her perform well as a tank.

  • Although the Stun Grenade Skill is decent in the early game, as battles get shorter its 5 second Initial Cooldown and 1 second throwing time makes it significantly less effective than Smoke Grenades. It also doesn’t work on bosses, limiting its utility.

MP5
  • Although MP5’s exclusive Exoskeleton offers her 58 Evasion, her HP is still too low to dodge tank reliably without any additional help. In this regard she finds herself outshined by SMGs such as UMP45.

  • MP5 offers Accuracy and Crit Rate tile buffs. While Crit Rate is nice for ARs, MP5’s tile layout meants that will only provide two ARs with buffs unlike UMP45, and Accuracy tile buffs are completely unnecessary for ARs because they are inherently accurate.

  • The Force Shield Skill may seem great, but the invulnerability it provides is short-lived and its long Initial Cooldown of 8 seconds means it may not see much use in most battles. The Force Shield Niche itself is unnecessary in the current state of the game.

PP-90
  • PP-90 carries a fast activating Evasion self-buff that helps her dodge tank better, but her very low HP combined with Evasion’s unreliability make her very prone to chip damage. This makes her performance as a tank wildly inconsistent.
  • PP-90 sports atrocious tile buffs that consist of 8% Damage and 20% Evasion to ARs diagonally behind her. Since ARs will not be under fire in any self-respecting Echelon, they have no use for this type of buff, and the laughably small Damage buff does little to compensate this fact.
FMG-9
  • FMG-9 has exceptionally high Evasion when compared to all SMGs, but her low HP does have a negative impact on her ability to tank.

  • Her buff tiles are decidedly average -- she offers a Damage and Evasion buff to ARs, the latter of which has no practical use.

  • FMG-9’s Skill also leaves a bit to be desired. While Evasion boosting Skills may initially seem to be ideal, as more difficult enemies have higher Accuracy, FMG-9’s Skill simply isn’t as effective as it could be. Combined with the fact that the Skill takes 6 seconds to initially activate, it’s mediocre at best.

100 Shiki
  • 100 Shiki has a quite high HP and rather decent Evasion stat compared to other high HP SMGs, but that’s where her positives end.

  • Her tile buffs, while sporting a 12% Damage increase, have a mediocre tacked-on 35% Accuracy increase.

  • 100 Shiki’s Skill is incredibly awful. She gives herself a 42 HP shield for 5 seconds, and if the shield is destroyed it’ll increase her Evasion by 65% for 5 seconds, and if it isn’t destroyed, it increases her Damage by 85% for 5 seconds. The problem with this Skill is it has an extremely long Initial Cooldown of 8 seconds, meaning for most battles, it’ll go completely unused.

  • Even for long battles where 100 Shiki’s Skill sees an activation, its low buff values for activating so late into battle makes its effectiveness incredibly low.

Grenadier

T-Dolls that throw HE grenades or molotovs.

M3
  • M3 has a decent Damage stat, but all her other stats are either mediocre or flat out below average.

  • Her buff tiles offer boosts to an AR’s Evasion and Accuracy -- not only is this a useless buff as ARs don’t need Evasion and are inherently accurate, but it also only covers a single tile behind her.

  • M3’s grenade Skill is decent, but lacks impact as PPS-43 is a better option that’s just as easy to obtain.

Vector
  • Vector features a well-rounded stat base that synergizes well with her kit.

  • Her Incendiary Grenade deals the highest damage out of all SMGs, can one-shot nearly all mobs when properly buffed, and does not rely on Dummy Links for its amazing damage output.

  • While ARs are not particularly lacking in RoF, Vector’s RoF tile buff is still appreciated by Damage self-buffing ARs such as G41.

PPSh-41
  • PPSh-41 has decent HP, but her low Evasion means she won’t be dodging much.

  • While her tile buffs provide ARs with both RoF and Damage (which are some of the better stats to buff), her tiles are positioned beside her and therefore must be used between two ARs, not in front of them. It’s not worth forgoing a DPS unit just to give ARs buffs, plus SMGs consume more Resources than ARs.

  • PPSh-41’s grenade Skill is decent, but isn’t as good as it could be because PPSh-41 has mediocre Damage. PPS-43 is a better option that’s just as easy to obtain.

PPS-43
  • PPS-43 has very strong Damage stat of 33, which allows her Hand Grenade Skill to be the strongest out of all SMGs.

  • PPS-43 has a rather high HP pool of 880 for a low rarity SMG.

  • Her good 12% Damage tile buffs helps her transition rather well into the mid-late game stages of the game.

  • Her relatively low Evasion limits her ability to dodge tank, however, and she is outclassed by damage-dealing SMGs that simply do her job better than she does.

PP-2000
  • PP-2000’s decent Evasion isn’t enough to make up for her low HP, as being able to at least take some damage is an integral aspect to tanking.

  • Her buff tiles are reasonably useful providing both Damage and Accuracy to two AR diagonally behind her. As she’s a 2 star, however, the buffs themselves are very weak, and her tile layout means she must be placed as a Main tank to hit more than one AR with her buffs.

  • Like all other 2 star grenade Skill SMGs, PP-2000’s grenades, while matching well with her above average Damage, sees rare use because PPS-43 is simply a superior option.

MP40
  • Low HP and low Evasion limits MP40’s ability to act as a Main tank or Offtank.

  • MP40’s buff tiles are simply ineffective. They provide Accuracy and Evasion to two ARs diagonally behind her -- stats of which are useless to ARs. Her tile layout also requires her to be placed as the Main tank to apply her buffs to more than one AR.

  • Her Incendiary Grenade Skill is decent, pairing well with her decent Damage stat. As she is a 2 star, however, she still falls behind in damage output compared to the other SMGs with her Skill like Skorpion.

Skorpion
  • Skorpion (dayo!) enjoys a very potent stat base that is perfect for the early game due to her decent HP and high Evasion.

  • The main reason Skorpion is so well regarded is because she carries an Incendiary Grenade. These grenades have short Initial Cooldowns, offer a strong burst damage capabilities, and have a lasting damage over time (DoT) effect on enemies that stand on the pool of fire it creates.

  • Skorpion’s tile buffs, while decently good, are an inferior version of Vector’s as she trades some RoF for Accuracy.

  • Because she is a mixed-use unit that does not particularly specialize defensively or offensively, her effectiveness unfortunately suffers when compared to the best in these areas -- though that does not mean she is anywhere near bad.

STEN MkII
  • Sten has a great stat base for an off-tank SMG. Her relatively high Evasion allows her to dodge-tank with reasonable effectiveness.

  • When combined with her Skill, Hand Grenade, and the fact that she’s common, Sten is one of the best early-mid game SMGs. She is however, outpaced very quickly by SMGs with better Damage in the late game, as her Skill relies on her Damage to scale and Sten’s is not very high.

  • Sten’s biggest drawback are her formation buff tiles. Toting 10% Accuracy and 30% Evasion tile buffs, Sten is abysmal in this regard and and render her tiles completely useless.

Micro Uzi
  • Micro Uzi’s decent Evasion unfortunately isn’t high enough to make up for her low HP and Damage.

  • Although she provides a rather strong 18% Damage buffs to ARs through her buff tiles, the layout of these tiles are adjacent to her, not behind her. For this reason, her tiles rarely see any use, as it is not worth replacing a DPS unit just to take advantage of an SMG buff. Plus, SMGs are more Resource-costly than ARs to run.

  • Although Micro Uzi’s Incendiary Grenade Skill is decent, her low Damage means she cannot use her Skill to its fullest potential.

Z-62
  • Like other Incendiary Grenade SMGs, Z-62 can output significant damage with her Skill, especially if she has a DMG buff or two from ARs.

  • She provides a modest 12% DMG buff to two ARs behind her.

  • Overall, Z-62 is a slightly better Skorpion as she carries Damage tile buffs and her base Damage stat is higher, leading to her dealing more damage with her Skill.

EVO 3
  • EVO 3 has the lowest Damage stat out of all Grenadiers and SMGs in general, a nearly useless Accuracy Buff for 1 AR, and while she has high HP and an okay Evasion stat, this does not make up for her deficiencies.

  • EVO 3’s Skill has her throw a Hand Grenade, which are usually explicitly worse than Molotovs. Considering EVO 3 does not have much raw Damage this problem is only exacerbated.

  • EVO 3 also has the issue that PPS-43 does her job better, and is easier to obtain and link, since she can be crafted unlike a Login Reward T-Doll.

PP-19
  • PP-19 has middling Evasion and HP  with a relatively low Damage stat, the latter of which puts a strain on her Skill’s potential. She has an incredibly strong 24% Damage buff on her Tile Buff, and while it can only affect 1 AR, it is completely unmatched in its potency.

  • PP-19 Skill, Hand Grenade, while usually explicitly worse than Molotovs, with proper usage can quickly kill low health, high damage enemies such as Jaegers.

  • Due to PP-19’s low Damage stat, it means even with full investment her grenade will do less damage than PPS-43’s, however due to PP-19 also having a better Evasion and Tile Buffs, this makes them interchangeable.

KLIN
  • KLIN has a decent Damage stat, decent Evasion, and rather high HP. She also possesses buff tiles that give a 25% ROF buff to a single AR, which, while not the best, can be appreciated by Damage self-buffing ARs.

  • KLIN’s Skill has her throw a molotov, which will do a large amount of damage over time thanks to her good enough Damage stat.

  • This means KLIN is effectively right below Vector in terms of their niche, since their only difference is that KLIN has a lower Damage stat than Vector but slightly more tanking ability.

M12

DPS

T-Dolls with Damage increasing skills.

UMP40
  • UMP40 is a strange SMG in that her Tiles buff other SMGs, increasing their crit rate by 500%. At first, this seems amazing, but since SMG base crit rate is 5%, this only makes it 25%, and considering how inaccurate most SMGs are, almost none of them will be doing much damage.

  • UMP40’s Skill, Etching Overload, seems to try to make her have some versatility, but unfortunately it only makes her do both her jobs worse. Before activation, it will take 10 seconds just to reach the required stacks for a bonus 50% Evasion buff and reduces her damage by 25%. Alternatively, you can activate the Skill to reach a bonus 150% Damage with a whopping 100% Evasion decrease after the 10 seconds to get the required stacks.

  • Another small issue with this Skill is, due to the 666 second Cooldown, it necessitates committing to either a mediocre Damage buff with a major downside or an Evasion buff that is nowhere near useful.

  • Due to her horrible Skill, deceptively bad Tile Buff, and middling stats, nothing makes UMP40 stand out and be worth using.

SR-3MP
  • While SR-3MP has above average HP, Damage, and RoF, she has poor Evasion which hurts her capability to dodge tank. For this reason, she should not be used in conventional AR+SMG Echelons which rely on dodge tanking.

  • SR-3MP’s Skill is unique in that although she’s an SMG, she self-buffs her Damage by a whole 260%, putting her damage output on par (if not better than) some ARs.

  • Just like ARs, SR-3MP relies on Dummy Links to maintain her high damage output, and when combined with her low Evasion, this does make her Skill and stat synergy somewhat of a double-edged sword.

  • SR-3MP’s formation tiles buff both RoF and Crit Rate to all three tiles behind her, making her tiles one of the best to buff ARs with.

  • Though SR-3MP does require team support to truly shine, her damage output makes her one of the best damage-dealing focused SMGs.

SCW
  • SCW has a high Damage stat, but fairly mediocre HP and Evasion. Her incredibly weak tile buff gives a 6% Damage and 10% ROF buff to 1 AR.

  • SCW is one of the few SMGs with a Damage increasing Skill, and though it has a somewhat high percentage of 150%, it comes out rather late into battle due to its Initial Cooldown. It also splits its potency between a Damage buff and a small Evasion boost, and lasts just as long as SR-3MP’s Skill, making SCW worse than her.

C-MS
  • C-MS is one of the best and most versatile SMGs available, sporting decent HP, Evasion, and Damage, alongside a relatively good Accuracy stat, all of which synergizes well with her Skill.

  • C-MS also has one of the better Tile Buffs, increasing 3 ARs Damage by 15% and ROF by 5%.

  • C-MS’s Skill is what truly makes her great. It grants either a 65% increase to Evasion, 85% increase to Damage, or 200% increase to Accuracy depending on which ammo type you have active. With it’s only 1 second Cooldown at all times, it allows her to tank incredibly well for most battles, and deal some extra damage should the need arise.

Non-DPS Off

T-Dolls with tiles designating them to be an off tank, but no damaging skill.

Spectre-M4
  • Spectre M4 possesses below average HP and average Evasion, neither of which help her ability to tank.

  • Spectre M4’s buff tile is average -- although it gives a powerful Damage buff to ARs, she only has a single buff tile. This causes Spectre to lack efficiency and utility.

  • Spectre’s Evasion self-buff Skill shows below average performance. Due to its long Initial Cooldown combined with the presence of enemies with high Accuracy in the later stages of the game, it is outclassed by other Skills.

Type64
  • Type 64 has below average HP and Evasion, and her other stats don’t make her a particularly good damage dealer either.

  • Her buff tiles are below average, providing a 20% RoF buff to only one AR. As a good amount ARs can already buff their own RoF, this buff is wasted on many of them.

  • Although the Stun Grenade is decent in the early game, as battles get shorter its 5 second Initial Cooldown and 1 second throwing time makes it significantly less effective than Smoke Grenades. It also doesn’t work on bosses, limiting its utility.

TMP
  • TMP has one of the worst HP stats among T-Dolls – tied with IDW, and only beat out by FMG-9. Her Evasion stat is also notably much worse than both.

  • While TMP has much better Tile Buffs than IDW and FMG-9 – a decent 15% Damage increase and a mediocre 20% Accuracy buff – to get the most out of her two tiles she has to be placed in an Offtank position, which could be much better filled by a Grenadier or another DPS SMG.

  • TMP's Skill increases her Evasion by 120%, but its Initial Cooldown of 6 seconds makes it come out very late into the fight. Moreover, since Evasion does not scale well with later enemy's Accuracy, this Skill quickly becomes useless.

Shield

T-Dolls that have a shield skill. Note, this skill is not very good for general use due to a long Initial Cooldown and lasting a relatively short amount of time.

Thompson
  • While Thompson carries the highest amount of HP out of all SMGs, that comes at the expense of her Evasion. Thompson’s abysmal Evasion transforms her into a pseudo Shotgun that will take nearly guaranteed hits from enemies in Chapter 6 and onwards.

  • Thompson offers a 12% Damage and 15% Evasion buff to the ARs located diagonally behind her, and ARs do not have a single need for Evasion. Her tile buffs are abysmal for a main tank SMG and she finds herself completely outclassed by her counterpart G36C in this regard.

  • The Force Shield Skill may seem great, but the invulnerability it provides is short-lived and its long Initial Cooldown of 8 seconds means it may not see much use in most battles. The Force Shield Niche itself is unnecessary in the current state of the game.

MP5
  • Although MP5’s exclusive Exoskeleton offers her 58 Evasion, her HP is still too low to dodge tank reliably without any additional help. In this regard she finds herself outshined by SMGs such as UMP45.

  • MP5 offers Accuracy and Crit Rate tile buffs. While Crit Rate is nice for ARs, MP5’s tile layout meants that will only provide two ARs with buffs unlike UMP45, and Accuracy tile buffs are completely unnecessary for ARs because they are inherently accurate.

  • The Force Shield Skill may seem great, but the invulnerability it provides is short-lived and its long Initial Cooldown of 8 seconds means it may not see much use in most battles. The Force Shield Niche itself is unnecessary in the current state of the game.

G36C
  • G36C’s stats can be considered decent. Her HP is high enough and she has enough base Evasion to dodge at least half the time when fully equipped, however, she still faces all the inherent problems that Force Shielders do.

  • She carries quite effective tile buffs that consist of RoF and Damage boosts. This gives her an edge over the other Force Shielders and makes G36C a decent choice as a Main tank even if her dodge tanking capabilities are poor.

  • The Force Shield Skill may seem great, but the invulnerability it provides is short-lived and its long Initial Cooldown of 8 seconds means it may not see much use in most battles. The Force Shield Niche itself is unnecessary in the current state of the game.