Table of Contents
Initial CD (6s)
Level 10 Effect Self DMG +50% / Self Crit Rate +50% (5s)
Level 10 Cooldown 8 Seconds
|DMG+||25% (3s)||27.8% (3.2s)||30.6% (3.4s)||33.3% (0.7s)||36.1% (3.9s)||38.9% (4.1s)||41.7% (4.3s)||44.4% (4.6s)||47.2% (4.8s)||50% (5s)|
Ash-12.7 is a mediocre unit due to her overall unbalanced kit. The first problem is her unbalanced stats -- while Ash-12.7 has the second highest Damage stat out of ARs, her RoF and Accuracy are very low. Ash-12.7’s low Accuracy doesn’t hurt as much since it can be compensated for by Equipment and buffs, but her low RoF brings her overall offensive capability down immensely. Another downside to Ash-12.7 is her Skill. While it isn’t downright awful, it isn’t good either, which doesn’t help considering the mediocrity of the rest of her kit. Overall, these qualities in tandem make Ash… okay. Because there’s other units who shine much more than she does, there’s very few reasons to use her.
With a Damage stat of 65, Ash-12.7 has the second highest Damage stat out of ARs, second only to 6P62’s 69 Damage.
Low RoF and Accuracy
While Ash-12.7 has a high Damage stat, in order to compensate, she has a low RoF and Accuracy.
Long Initial Cooldown
ASh-12.7 has an initial cooldown of 6 seconds on her Skill, which is long for an AR.
Ash-12.7 has an overall disappointing kit, leaving much more to be wished for despite her not being the worst ARs have to offer.
The first problem with Ash-12.7 is her stats. Her kit is extremely skewed towards Damage; her Damage stat is the second highest out of all ARs at 65, second only to 6P62’s 69. In exchange for such high Damage, though, Ash-12.7 has terrible stats in everything else -- she has a base Accuracy of 41 and a base RoF of 59, both tied with SIG510 for the second lowest RoF and Accuracy out of all ARs. While the Accuracy stat isn’t as big of a deal -- it is still high enough to hit most foes semi-reliably -- her low RoF hurts Ash-12.7’s overall DPS, and the combination of these two factors hurt Ash-12.7’s more than they do individually Most other ARs with average stats all around who deal damage than Ash-12.7 does, even without factoring in Skills.
Another problem with Ash-12.7’s kit is her Skill. While her Skill itself isn’t terrible, it isn’t good, either, offering up a 50% Damage and Crit Rate boost. The Damage buff itself isn’t much lower compared to the sole 60% Damage self-buff that other 3 star ARs have, which brings to question if the 50% Crit Rate buff is worth giving up that extra 10% Damage. Unfortunately, this Crit Rate buff is actually very situational. With a max 5 star VFL scope, Ash-12.7’s Skill allows her to reach 100% Crit Rate without the help of an SMG, which means she can be less dependent on SMG buffs. Many top-tier SMGs, however, give Crit Rate buffs in their tiles, as does M4A1. Because Ash-12.7 can cap her Crit Rate by herself, using her with many excellent units ends up causing inefficiencies through redundancy, which hurts Ash-12.7’s flexibility a lot. Lastly, ASh-12.7’s Skill has a long initial cooldown of 6 seconds, which makes it worse than it already is. Other ARs have their Skills activate much faster and therefore have a greater impact on the battle.
Another quality to consider about ASh-12.7 is her buff tiles. ASH-12.7 provides a 30% Damage buff to 2 SMGs diagonally. Although it is unique in that it provides a strong damage buff to more than one SMG, due to the placement of her tiles, it’ll rarely affect more than one SMG at once, and for buffing only one SMG, many better alternatives exist. One unique trait of ASh-12.7 is that she buffs the SMG diagonally instead of directly ahead, however, so she may see some use when attempting to stack Damage buffs on an offensive offtank SMG. This is still a very limited use, and by no means makes ASh-12.7 even a little bit better.
The last factor that hurts ASh-12.7 is less quantifiable than the others -- on top of having a mediocre kit, she doesn’t have anything unique about her. Many other dolls compensate for a bad kit through finding niches with their unique capabilities, such as 6P62 with her ability to equip AP shells, and units like 9A-91, who show enhanced performance under certain conditions. But not only does ASh-12.7 show mediocre performance all the way throughout, she has an extremely standard skillset, voiding her of any potential niche uses.
All in all, ASh-12.7 suffers from a mediocre kit with no unique elements, and therefore is not recommended. There are better ARs to use that don’t wallow in being so incredibly average as much as she does.
SMGs With RoF/Accuracy Buffs
Although it isn’t strictly necessary, ASh-12.7 has a low enough base Accuracy and RoF to want at least one buff to each stat. As ASh-12.7’s base Accuracy is still high enough to usually hit foes, she needs Accuracy buffs less and prefers RoF buffs, as her RoF is objectively low. Another thing to consider when choosing SMGs is Crit Rate buffs -- as ASh-12.7 caps Crit Rate by herself, Crit Rate buffs from SMGs end up being redundant. Some SMGs that fit this criteria are G36C and Vector.
HGs With RoF/Accuracy/Damage Buffs
As stated above, ASh-12.7 needs RoF and Accuracy buffs, but she needs RoF buffs more than Accuracy buffs. Like all ARs, though, ASh-12.7 still appreciates Damage buffs. Some examples of HGs that would fit well with her are SAA and Welrod.
As ARs are inherently selfish attackers, ASh-12.7 doesn’t have a specific need to be used with a certain AR; any good one works. Some good ARs are G11, Type95, and G41.
ASh-12.7 takes the position of a support unit such that she can buff at least one SMG with her tiles, allowing her to not be completely useless.
The ASh-12.7 is a Close Quarters-dedicated weapon, designed for stopping targets within a short range. The ASh-12.7 is currently in use by the Russian Federal Security Service, and is used against armed gangs and terrorists who need to be killed within one shot. They were first put into service in 2011.
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