Table of Contents
Initial CD (6s)
Level 10 Effect After aiming for a second, shoots a bullet that deals 3.0x base damage and amplifies damage received by target for +40%; overrides ally targeting and forces focus fire.
Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first.
Level 10 Cooldown 12 Seconds
|Amplify||25% (3s)||26.7% (3.2s)||28.3% (3.4s)||30% (3.7s)||31.7% (3.9s)||33.3% (4.1s)||35% (4.3s)||36.7% (4.6s)||38.3% (4.8s)||40% (5s)|
Contender carries a mix of Damage and Crit Rate tile buffs, a feature that was previously unique to M1895. Contender’s tiles, however, provide much stronger coverage and trade 2% Damage for 4% Crit Rate. It is this tile layout that makes Contender a much more versatile pick than M1895, and makes her a good fit in a vast amount of Echelons without strict placement restrictions, unlike M1895 who is relegated to tile 4 virtually all the time.
Contender’s Skill, Inquisitor’s Bullet, provides a small burst of damage as well as a focus fire with 40% Damage amplification on the target, meaning that it can potentially halve a boss’ effective HP. While this Skill does not see much use against the rather weak bosses present in chapter 0 to 8, Contender can create one-salvo opportunities for MGs against chapter 9’s boss as well as chapter 10’s boss, Judge.
Contender consolidates her place as one of the strongest HGs throughout all stages of the game thanks to her tiles early on, and in addition her Skill later on. She can fit ARSMG, Nuke RFHG and MGSG teams alike, though MGSG Echelons take a maximum advantage of her entire kit.
Crit and Damage tile buffs
Contender features one of the strongest tile sets out of all HGs. Providing 30% Damage and 20% Crit Rate in all directions, her tiles are phenomenal.
40% Damage amplification
Contender’s Skill provides a single target 40% Damage amplification which overrides current ally targeting to force a focus fire. While this Skill is not particularly useful against most mobs, it is devastating against bosses with high HP and is one of the most valuable late-game Skills.
Contender is one of the few HGs to carry a mixture of Damage and Crit Rate tile buffs, and among them, she’s the best one. Contender’s tile buffs and coverage allow her to fit in a variety of team compositions, though she is primarily used in tile 5 as a replacement to Mk23 in MG teams due to her exceptionally strong synergy with HGs (such as Spitfire and SAA) who buff MGs Accuracy from tile 4. Contender also allows for a much better usage of Crit Scopes by MGs thanks to her tiles, and combined with the Accuracy buffs provided by Spitfire or SAA, MGs need not worry about using EOT and can instead pursue the much higher DPS boost granted by VFL. Furthermore, in Nuke RFHG (and by extension 5HG bossing teams) Contender is an amazing choice as she provides the highest damage amplification in the game against bosses, which is just what Nuke RF need.
Although Contender can be employed in ARSMG teams, her impact in these compositions is not nearly as high as in MGSG, and she faces a much tougher competition by the likes of M4A1, Ribeyrolles, and Zas M21 for a position in tile 4, and SR3MP, Vector, UMP45 and RO635 in the frontline. When it comes to brute-forcing armored enemies, Contender cannot compete with Mk23 and Grizzly due to her damage amplification being limited to a single target, but she can still be a viable alternative regardless, even if she’s not an optimal one.
Contender’s Skill, Inquisitor Bullet, proves to be an absurdly strong tool against high HP bosses that can be found after Chapter 9 as well as in the Deep Dive story event. Due to the incredible damage output of Chapter 10’s boss, Judge, Contender is a prime pick to take her down in a single amplified MG salvo after Judge’s shield breaks and her damage doubles. The importance of Contender against Judge cannot be understated as this boss is capable of taking down SGs very quickly after her shield breaks — and trying to mitigate this with Armor stacking requires far too much investment and possibly the usage of subpar units.
Overall, Contender can be a good fit in many Echelons, though she is best used in MGSG due to her amazing tiles and later on against high HP bosses. Her versatility and utility is difficult to match, making her an excellent choice of investment.
Contender’s Crit and Damage tiles give MGs a perfect opportunity to take advantage of VFL scopes, and her Skill provides amazing utility against later bosses. Contender should be run with PKP and MG5, as these MGs have a high base Accuracy to further boost their effectiveness while making use of a VFL.
Because Contender promotes the usage of VFL scopes with MGs, Spitfire and SAA are the perfect tile 4 HGs to complement her since they provide the necessary Accuracy boost for MGs to be reliable without EOT sights.
CZ75 and Other HGs
Contender provides a 40% Damage amplification against bosses, which is very helpful for CZ75 who is the main damage dealer in 5HG compositions. Other HGs that can be employed alongside these two are Mk23, Grizzly and Welrod.
In an MGSG Echelon, Spitfire or SAA should be employed if available along Contender to take care of the MGs’ lack of Accuracy. This allows them to use VFL scopes and make the most out of Contender’s tile buffs.
While Contender can be placed anywhere in 5HG teams, ideally Contender should be placed in the backline. CZ75 can be replaced with Thunder once she is released.
The Thompson/Center Contender is a break-action single-shot pistol designed in 1967. It can be found in a variety of barrels and calibers, with barrel length ranging from 6 to 21 inches.
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