Initial CD (6s)
Level 10 Effect Inflicts 3.0 hits per shot (4.5s)
Level 10 Cooldown 16 Seconds
|hits||2 (3s)||2.1 (3.2s)||2.2 (3.3s)||2.3 (0.5s)||2.4 (3.7s)||2.6 (3.8s)||2.7 (4s)||2.8 (4.2s)||2.9 (4.3s)||3 (4.5s)|
G11, with her unrivaled RoF and skill, performs as one of the strongest burst DPS ARs in the game.
Although G11 has high RoF and a decent buff tile, the centerpiece of her kit is her Skill, which makes each of her shots hit three times for 4.5 seconds. This effectively triples her DPS for the Skill’s duration, making her one of the strongest damage dealers in the game. Combined with her incomparable RoF, G11 gets incredible mileage out of her Skill. One downside to G11, however, is her lacking Damage stat. While her DPS is still high thanks to her skill, her low Damage not only lowers her overall damage output, but also it makes it hard for her to counter armored units.
Insane Rate of Fire
G11 has a RoF of 95, the highest out of all ARs.
G11’ Skill makes her shots hit three times, effectively multiplying her DPS by three times for 4.5 seconds.
G11 has a mediocre Damage stat of 43, which makes her DPS much lower than it could have been. In addition, due to her low Damage, her ability to fight against armored enemies suffers.
G11, because of her uncontestable Skill, serves as one of the most powerful burst DPS units in the game.
G11’s main merit is her Skill, which makes her shots hit three times per shot for 4.5 seconds, effectively tripling her DPS for that duration. Two things to note about this Skill is its semi-long initial cooldown of 6 seconds, and its short duration of 4.5 seconds, but as G11’s skill is so powerful, her DPS is still incredibly high despite these restrictions. Currently, there is no Skill in the game that can increase DPS as much as G11’s.
G11 also finds some merit in her stats. She possesses the highest RoF out of all ARs, reaching 95 RoF at level 100 -- the AR with the second most RoF, FAMAS, has 14 less RoF than G11. G11’s RoF synergizes well with her Skill, as it allows her to get out as much damage as possible out of the short 4.5 second timeframe that her Skill provides. One downside to G11’s stats, however, is her below average Damage. While her skill does cover for the DPS lost due to her low Damage stat, she has a hard time dealing damage against armored units due to this stat being where it is. Therefore, it is recommended to give G11 at least one Damage formation buff to make up for her deficiency.
G11’s buff tiles are also decent. They provide 30% Damage and 10% Evasion to SMGs -- this pairs up very well with offensive SMGs in the offtank position, as G11’s tiles offer both Evasion to help sustain the SMG’s HP along with a solid Damage buff. One thing to note about G11’s tile synergy is that as G11 has incredibly high base RoF, hefty RoF buffs such as Vector’s end up going to waste when used on G11 due to the RoF cap. Although creating an Echelon to perfectly suite G11’s tile buff needs is not necessary by any means, it’s something to keep in mind regardless.
Another thing to note about G11 is her performance in long battles. As G11’s skill only lasts for 4.5 seconds and has an incredibly long cooldown of 16 seconds, she performs less proficiently in long battles. Due to the sheer strength of her skill, however, G11 still outperforms most, if not all, currently available T-Dolls even in longer battles. In addition, G11 usually ends up KOing enemies fast enough to avoid ending up in long battles regardless thanks to her Skill.
Overall, G11 is an exceptionally solid choice for any AR+SMG Echelon. To use her against armored units, however, a bit of support may be needed.
G11 has a solid Damage and Evasion buff that synergizes perfectly with offensive SMG offtanks. Some examples are Vector, PPS-43, and Skorpion.
SMGs that buff Damage
As G11 needs Damage buffs to make up for her lacking Damage stat, an SMG that can buff Damage can also be a team option. Some examples are UMP45 and PPS-43.
Like most ARs, G11 isn’t particularly picky about which ARs she’s used with. Some options are G41, ST AR-15, and M4A1.
The traditional AR+SMG formation. As G11 has an incredibly powerful Skill combined with a buff tile that only buffs a single tile in front of her, she is almost always used as the main damage dealer.
G11, noted for its caseless ammunition, was in development from the 1960s to the 1980s by the Corporation for Caseless Rifle Systems, headed by Heckler & Koch. Although it finished development in 1990, due to the reunification of Germany and the political climate of Europe, only 1000 models were ever produced.
Heckler & Koch
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