Table of Contents
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Initial CD (6s)
Level 10 Effect After aiming for 2 seconds, shoots a bullet at the furthest enemy that deals 4x damage, and 2x damage to enemies in its path.
Level 10 Cooldown 16 Seconds
JS05 is one of the worst 5 star units currently ingame due to her terrible Skill and uncompelling stats.
JS05’s stats, although not terrible, are still not enough to make her particularly good. Her 158 Damage gives her one of the highest Damage stats in the game, losing only to IWS and NTW-20. To compensate for this, however, she has one of the worst RoF stats out of RFs, severely limiting her utility outside of certain situations. Even then, the main problem with JS05 is actually her Skill. Out of the already inefficient Aimed Shot skills, JS05’s Skill is possibly the worst -- its damage multiplier isn’t high, and its additional effect rarely actually makes a difference in battle. All these factors together make JS05 is a mediocre unit, though her main deficiencies are mostly due to her Skill.
Like many other RFs with an Aimed Shot-like skill, JS05 has a high damage stat, resting at 158.
JS05’s 30 RoF is low even for an RF.
Even out of the Aimed Shot skills, which are already inefficient, JS05’s Skill is especially ineffective, featuring a very low damage multiplier along with a additional effect that rarely ends up mattering.
JS05 is an overall an uncompelling unit without many positive traits. Though she’s not among the worst her class has to offer, she’s hardly any better.
The first problem with JS05 is her stats. JS05’s statline, all around, isn’t too terrible; At 158, JS05 has one of the highest Damage stats ingame, and while it doesn’t matter as much, she also has one of the highest Accuracy stats. The main issue with JS05 is her RoF -- which rests at one of the lowest values for all RFs. As JS05’s class have inherently high Damage, allocating stat points to Damage over a certain point has diminishing returns, and therefore top-tier RFs tend to have higher RoF that boosts their overall damage output. JS05, with one of the lowest RoF stats out of RFs, will have a hard time dealing damage with her regular attacks and dealing with mobs of the average foe -- and while this isn’t a huge downside since her statline prioritizes boss-killing anyways, she has further issues that prevent her from even filling this role particularly well.
The main problem with JS05 isn’t actually her stats, but rather her skill. Despite her possessing an Aimed Shot, JS05’s Skill deals pathetically low damage due to only providing a 2x damage multiplier. This is perhaps because it was designed in order to be used against normal enemies instead of only bosses, with her shot dealing an additional 2x damage to any enemies it passes by. The issues with this are multiple: first of all, the Skill’s damage multiplier is low enough that Damage-buffing HGs need to be used with JS05 to compensate, meaning she must forgo an RoF buff. In addition, due to most enemies aiming for the same frontliner, they end up forming a semicircle-like pattern, which means JS05’s Skill will rarely hit many enemies. One positive aspect of JS05’s Skill is its short initial cooldown of 6 seconds -- but even then, after accounting for the 2 seconds it takes to aim, its initial cooldown effectively becomes 8 seconds, which isn’t much better than other Aimed Shot RFs. Not only does this Skill lose to even average self-buff skills, it also ends up losing to other Aimed Shot Skills thanks to its multiplier being too low to deal damage to high HP targets. In essence, JS05’s skill is only effective in incredibly specific situations, and is otherwise inferior to even lower rarity Skills.
Overall, these factors make JS05 an uncompelling choice of a 5 star RF. There’s other units that perform better in nearly all situations both generally and specifically.
HGs with Damage Buffs
As JS05’s Skill doesn’t have a high enough multiplier to KO many normal enemies, Damage-buffing HGs need to be used to compensate. Some good Damage-buffing HGs are Grizzly, MK23, and SAA.
HGs with RoF Buffs
Since JS05 has a very low base RoF stat, an HG with RoF buffs can be used to make up for it. As she still needs Damage buffs to buff her Skill, however, a pure RoF buffer is discouraged. Some HGs that work well with JS05 are Stechkin, Welrod, and Makarov.
Currently, there are no dolls ingame with the same Skill with JS05, which makes using two RFs with the same Skill impossible in this case. Even then, it might serve to be counterproductive, as it’ll be very difficult for 2 RFso both make good use of this Skill. Regardless, currently in EN, another strong RF needs to be used to compensate for JS05’s low expected damage output. Some RFs to consider are WA2000, SVD, Lee Enfield, and M14.
To help make up for for JS05’s overall mediocre kit, she should receive all three HG buffs. With the standard HGRF formation, however, some micromanagement may be needed to make the most out of JS05’s Skill, as enemies will rarely line up perfectly for her to reap the maximum benefits when it activates.
The JS05 Anti-Material Rifle was developed by the Jianshe Group. Purportedly it is among multiple designs for a modern anti-material rifle that have been tested by the People’s Liberation Army. It is manually operated, bolt locking, and possesses conventional rotary bolt-locking mechanisms. There is a large muzzle break in its barrel -- recoiling inside the tubular receiver against the hydraulic recoil buffer allows the operator relief from high recoil stresses.
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