Table of Contents
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Initial CD (15s)
Level 10 Effect After 2s aim, nearest target for 8.0x base damage
Level 10 Cooldown 16 Seconds
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M99 is an RF whose sole purpose is to nuke the furthest target with her absurdly high burst on her Skill. Unfortunately, like other charged shot RFs, she has a long Initial Cooldown that hampers her ability to deal any significant damage before the battle is over. M99, like most others in this niche, can’t rely on how much damage she deals without her Skill either, since her ROF is severely crippled compared to general use RFs. This means that her most effective use is where she is against very specific bosses that have a low but not too low health pool, which are as of now very few.
Overall, M99 shouldn’t be used over more general purpose RFs, or RFs with shorter Initial Cooldowns on their charge shots. The situations where she is useful are so far and few between that she’s simply not worth the investment.
M99 has an absurdly high Damage stat. When combined with her Skill’s high multiplier which is further boosted by her number of dummies, she will obliterate practically anything in her path.
M99’s high burst potential comes at a cost, which is her very poor ROF stat. Since her Skill isn’t a traditional Damage or ROF boost, she will go for long periods of time without dealing any significant damage.
Long Initial Cooldown
M99 has one of the longest Initial Cooldowns. It extends past the duration of most battles, -- especially when running RFHG Echelons --. meaning her skill comes into play very, very rarely.
M99 has a very high Damage stat of 157 but a pitiful ROF of 32. While certainly not the lowest in her class, or even her rarity, it does significantly affect her damage capabilities -- a fact that becomes all the more egregious when considering her Skill.
M99’s Skill, Steady Shot, has her take aim for 2 seconds, then shoot the furthest target from her for 8x her normal Damage. This Skill has an insane potential for burst damage, but it also has an absurdly long Initial Cooldown of 15 seconds and a standard Cooldown of 16 seconds means that it will hardly ever see use. There are only a few boss battles in the game that will last long enough for M99 to activate her Skill once, let alone twice, meaning that in most situations she might as well not have a Skill at all. When combined with her low ROF, this makes her one of the slowest mob clearers out of all RFs -- a distinction one definitely should not wish to possess.
M99’s tile buff, like other RFs, isn’t particularly notable, reducing the cooldown of one HG by 18%. This is fairly standard among 5 star RFs; though they may have some variation on the tile position, the buff is always the same.
In conclusion, M99 is not a particularly good RF. Inside her niche, she’ll demolish a high HP enemy in one quick burst after a long period of time waiting for her Skill to come off cooldown, but her uses are limited outside of these specific situations. Outside her niche, she slows down the mob clear of any RF team, making her terrible for general use. If one truly desires good boss burst, IWS or a charged shot RF with a shorter cooldown, such as Mosin and Springfield should be used instead.
HGs with Damage Skills and/or Tile Buffs: Since M99’s mob clear is hard to redeem, it’s best to make her burst damage potential as high as possible. Examples of HGs that do this well are Grizzly, SAA, Mk23, and Contender.
The normal 3RF 2HG/ 2RF 3HG formation works best with M99, just like most RFs. When going all in on her burst damage potential, she needs to be placed in the 1 position to ensure that she will receive every buff you’re putting in your team.
The Barrett Model 99 was made debuted in 1999 as a cheaper alternative to Barrett’s more expensive options. It is a Single Shot bullpup rifle that is chambered in either .50 BMG or .416 Barrett. The market the rifle was intended for was competitive long range target shooters. The rifle was also made to have as little moving parts as they possibly could so that it would be easy to maintain and repair.
Weight: 10/11kg (Dependant on barrel length)
Barrel length: 74/81cm
Cartridge: .50 BMG or .416 Barrett
Effective range: 2600 meters
Feed system: Single Shot
Barrett Firearms Company
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