Table of Contents
Initial CD (6s)
Level 10 Effect Increases adjacent allies Damage, Accuracy and RoF by +25% for 5 seconds.
Level 10 Cooldown 16 Seconds
|DMG+||15% (3s)||16.1% (3.2s)||17.2% (3.4s)||18.3% (0.7s)||19.4% (3.9s)||20.6% (4.1s)||21.7% (4.3s)||22.8% (4.6s)||23.9% (4.8s)||25% (5s)|
|ACC+||15% (3s)||16.1% (3.2s)||17.2% (3.4s)||18.3% (3.7s)||19.4% (3.9s)||20.6% (4.1s)||21.7% (4.3s)||22.8% (4.6s)||23.9% (4.8s)||25% (5s)|
|RoF+||15% (3s)||16.1% (3.2s)||17.2% (3.4s)||18.3% (3.7s)||19.4% (3.9s)||20.6% (4.1s)||21.7% (4.3s)||22.8% (4.6s)||23.9% (4.8s)||25% (5s)|
The craftable four-star French AR Ribeyrolles is one of the very few privileged ARs that provide buffs to her backline AR teammates. Featuring a strong 20% Damage tile buff and a Skill that will boost the backline’s damage output by over 55%, Ribeyrolles is an easy choice for the core of many AR Echelons — though she falls short in comparison against M4A1 (her closest comparable), she is still a very prominent tile 4 pick.
Ribeyrolles’ paling performance can be attributed to her own mediocre DPS because of her low RoF and inability to boost her own damage output through her Skill, as well as her long Cooldown that makes Ribey ineffective against late-game enemy compositions. Overall, while not as infallible as M4A1, Ribeyrolles is a very clear and solid second choice when it comes to tile 4 ARs.
Tiles affect other ARs
Ribeyrolles provides a 20% Damage buff to adjacent ARs through her tile buffs, which is an extremely rare ability that cements her as a core member of AR Echelons.
Skill buffs teammates further
Ribeyrolles is able to further boost the backline’s damage output to absurd levels through her Skill. It also affects anyone standing above or below Ribeyrolles in battle, regardless of class, further boosting her versatility.
An inability to apply her Skill buff to herself combined with her low RoF tanks Ribeyrolles’ DPS by a considerable amount.
Ribeyrolles’ 6 second Cooldown means her Skill will take a lengthy time to activate and provide the squad with her signature huge damage output boost. This weakness is made quite apparent against late enemy squads which start very close and can put a serious dent on allied tanks from the get-go, thus making early damage much more valuable than late damage.
Ribeyrolles possesses a few key features that make her stand out from the rest, such as her ability to buff other ARs with her tiles, providing a 20% Damage buff to ARs placed above and below Ribey. Because the only other AR who can fulfill this same purpose is M4A1, Ribey is a contender in a race in which most ARs can’t even compete.
When directly comparing Ribey with M4, the next feature which differentiates Ribey is the absurd damage output boost provided by her Skill. Granting a 25% Damage, RoF and Accuracy buff, any ally standing above or below Ribey will see a roughly 55%+ DPS boost once her Skill activates, which represents an absurd boost in damage. It is due to this Skill, though, and not in spite of it, that Ribey is a clear runner-up to M4A1. Ribey’s inability to apply her Skill buffs to herself and its long Cooldown render the Skill unsuitable against strong enemy squads that start within shooting range of the allied tank. The 6 seconds it takes for Ribey’s Skill to activate along with her low damage output can add up to heavy damage on a tank — putting Ribey’s Echelon in bad situations that might’ve been avoided if M4A1 was used instead.
Another point to make in the comparison is Ribeyrolles’ lack of Crit Rate buffs. While M4A1 provides ARs with Crit Rate in addition to Damage through her tiles — allowing room for variety in the front line in terms of tile buffs — Ribeyrolles would appreciate UMP45 at the front to take care of that instead. While this isn’t particularly harmful given that UMP45 is one of the very best tank SMGs available, it does hurt the overall optimal available variety in min-max teams that involve Ribey.
Comparisons aside, it is not all grim for Ribeyrolles, as she still finds compositions to shine in. There are plenty of ARs that have 6 second Cooldown Skills — which usually have stronger modifiers in them to make up for it — and Ribeyrolles can propel these AR’s damage output to near insanity given the proper conditions, allowing for the some of the craziest DPS in the game.
All these factors mean that Ribeyrolles is overall very well suited for medium to long battles (7 - 10+ seconds) and should be used as the core of AR teams akin to M4A1. While not as good as M4, she is still incredibly useful as her strengths heavily outweigh her weaknesses and will in general provide a better performance than a third DPS or HG.
5/6 second CD ARs
ARs that have a long initial Cooldown usually possess incredible DPS modifiers that Ribeyrolles can blast through the roof. Some examples are G11, ART556, TAR-21 and OTs-14.
Although it’s not strictly necessary to employ an SMG with Crit tiles, UMP45 with her Damage/Crit tiles is just too good an opportunity to pass on when employing Ribey.
Ribeyrolles should always be employed in tile 4 to get the most out of her tiles and Skill.
Whether tile 5 has an SMG or an HG is up to the player, though given the usual slow start in Ribey’s Echelons, an SMG is better suited for this spot due to their superior tanking capabilities.
The Ribeyrolles 1918 was an experimental automatic carbine developed by Paul Ribeyrolle during World War 1. It did not see much success as a design and was never put into service.
Sutter and Chauchat
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