Table of Contents
|Rate of Fire||10%|
|Damage Focus N
Initial CD (5s)
Level 10 Effect [Day] Self DMG +35% (6s)
[Night] Self DMG +110% (6s)
Level 10 Cooldown 16 Seconds
|[Day] DMG+||35% (3.5s)||37.8% (3.8s)||40.6% (4.1s)||43.3% (0.8s)||46.1% (4.6s)||48.9% (4.9s)||51.7% (5.2s)||54.4% (5.4s)||57.2% (5.7s)||60% (6s)|
|[Night] DMG+||110% (3.5s)||117.8% (3.8s)||125.6% (4.1s)||133.3% (4.3s)||141.1% (4.6s)||148.9% (4.9s)||156.7% (5.2s)||164.4% (5.4s)||172.2% (5.7s)||180% (6s)|
Widely seen as one of the least effective ARs, AS Val’s main niche is that she is an okay Night unit with terrible DPS outside Night battles. Otherwise, AS Val has the lowest Damage stat of all ARs and average RoF and Accuracy. Her poor buff tile positioning also means, more likely than not, her buffs will never see use.
While all these problems are minor to moderate nuisances, what is the true kick in the teeth is that AS Val is massively outclassed by a unit that shares her rarity, 9A-91. 9A-91 beats AS Val out in Damage, Accuracy, Rate of Fire, and has buff tiles that will actually see usage. Additionally, since 9A-91 has the same Skill as AS Val, this means 9A-91 outperforms her in every single meaningful way. Overall, this means that AS Val is completely outclassed, and makes her not worth investing in.
Comparatively High HP and Evasion
Out of all ARs, AS Val has the second highest HP and a relatively high Evasion stat, meaning she’s better than ARs not named M16A1 at tanking. This isn’t saying much, though, as she’ll crumble under fire only slightly slower than all other ARs.
AS Val has the lowest Damage stat of all ARs, sitting at 39. Combined with a Rate of Fire that’s just about average, this means her damage output is extremely low, even at Night.
Poor Tile Placement
AS Val’s tile buff is adjacent beside her instead of in front of her. This means that in order for the buff to be used, AS Val will either have to be placed on the frontline, or an SMG must be placed on the backline, neither of which is optimal.
AS Val has relatively high HP and Evasion as well as low damage output, but she was given a Damage self-buff Skill instead of a Skill that would help her tank more efficiently. This means she doesn’t perform well at either job.
AS Val has incredibly poor stats. Her 39 Dmg, 46 Acc, and 75 RoF are below or at average, with her 39 Damage being the lowest Damage stat out of every single other AR. Her only truly above average stats are supplementary stats that, essentially, do not matter -- those being her Evasion and HP.
AS Val’s only saving grace would be her Skill, Damage Focus N, if she wasn’t completely outclassed. Providing a 60% increase in Val’s Damage during the Day and a 180% increase in her Damage at Night, its 5 second Initial Cooldown and 6 second Duration make it mediocre during daytime but stellar at nighttime. Unfortunately, AS Val having this Skill means nothing, as 9A-91 has the same rarity, the same Skill, and better stats for that matter. For this reason, if 9A-91 is available, there is no reason to use AS Val -- in fact, she’s so ineffective in general that there might not be reason to use her in this case either.
Arguably the second worst thing about AS Val is her tile buff. At a glance, 25% Damage and 10% RoF to SMGs seems like a decent buff to give to a Damage-focused Offtank, but AS Val’s buff tile positioning is a massive catch. Because AS Val’s tiles are located adjacent beside her instead of in front of her, to make use of them it necessitates either replacing a DPS unit in the backline with an SMG, or AS Val being put in the frontline. Neither of these options are desirable, which means her tile buff will not be used most of the time.
Overall, AS Val is an extremely poor option for a damage dealer. The only time she should ever be used is if one simply cannot acquire anyone objectively better, such as 9A-91 or OTs-14, and even then her lack of utility makes her a questionable option. Her only true useful feature is that she does not make the choice of whether to retire her or keep her around very hard -- she’ll quickly become a shiny triplet of cores.
ARs with Nighttime Skills
Since AS Val herself is a nighttime AR, one should run other nighttime ARs with her. ARs such as OTs-14 and 9A-91 fit the bill.
SMGs with Damage-boosting tile buffs
Due to AS Val’s incredibly low Damage, it’s best to run her with SMGs that can mitigate that weakness. SMGs such as UMP45, PPS-43, and Ingram help her out.
HGs with Damage Skills or Tile Buffs
Again, due to AS Val’s low Damage, HGs that can change that even a bit will help her perform better. HGs such as Mk23, SAA, or Grizzly will do this job well.
A standard 3AR 2SMG/2AR 2SMG 1HG formation works well with AS Val. It’s not recommended to have AS Val in the middle as usually ARs in the middle will be giving buffs to the SMGs, and since she her tile buff is adjacent beside her she will not be buffing.
The Soviet-designed Assault Rifle AS Val began development in the 1980’s under the codename “Shaft”. It finished development in 1987, was quickly added to the arsenal of the Soviet Army, and is still a part of various military units of present-day Russia. Due to the expensive and rare nature of the weapon, it is deployed rarely and is usually used in sabotage or reconnaissance missions.
Tula Arms Plant
|T-Doll Full Name|
|Country of Origin|